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New UWP Community Toolkit – XAML Brushes


概述

上一篇 New UWP Community Toolkit 文章中,我们对 V2.2.0 版本的重要更新做了简单回顾。接下来会针对每个重要更新,结合 SDK 源代码和调用代码详细讲解。

本篇我们会针对 XAML Brushes 做详细分享。

New UWP Community Toolkit – XAML Brushes

Source:  https://github.com/microsoft/UWPCommunityToolkit/tree/master/Microsoft.Toolkit.Uwp.ui/Media

Doc: https://docs.microsoft.com/zh-cn/windows/uwpcommunitytoolkit/

NamespaceMicrosoft.Toolkit.Uwp.UI.Media;  Nuget: Microsoft.Toolkit.Uwp.UI

下面是 Nuget 安装时的一些重要信息:

New UWP Community Toolkit – XAML Brushes

我们看到依赖项中,除了 UAP(Windows 10 SDK)和 Microsoft.Toolkit.Uwp,还有一个依赖项是 Win2D.uwp,这和我们今天分享的内容有很紧密的关联。

Win2D 相信广大 UWPer 都不陌生了,UWP 图形渲染方面非常常用的库,引用一段官方介绍吧:

Source: https://github.com/Microsoft/Win2D

Doc: http://microsoft.github.io/Win2D/html/Introduction.htm

Sample App: https://www.microsoft.com/store/apps/9NBLGGGXWT9F

代码分析

XAML Brushes 是 V2.2.0 版本新增加的功能,目前共支持 7 种画刷,它们都继承自 XamlCompositionBrushBase,一个创建 XAML Brushes 的基类,使用 CompositionBrush 来绘制一个区域;而实现效果都是用了 Win2D 中不同的 Effect。

XamlCompositionBrushBase Doc: https://docs.microsoft.com/en-us/uwp/api/windows.ui.xaml.media.xamlcompositionbrushbase

下面我们依次做代码分析和功能体验。由于源代码篇幅较长,我们只截取关键部分。

1. BackdropBlurBrush 

下面是 BackdropBlurBrush 中创建画刷的源代码,大家也可以在 git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropBlurBrush.cs

BackdropBlurBrush 使用的是 Win2D 中的 GaussianBlurEffect

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_GaussianBlurEffect.htm

代码语言:JavaScript代码运行次数:0运行复制

/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null)    {        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D blur affect applied to a CompositionBackdropBrush.        var graphicsEffect = new GaussianBlurEffect        {            Name = "Blur",            BlurAmount = (float)Amount,            Source = new CompositionEffectSourceParameter("backdrop")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Blur.BlurAmount" });        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        CompositionBrush = effectBrush;    }}

BackdropBlurBrush 本身的源代码和使用方法都比较简单,来看一下使用方法和显示效果吧:

引入 BackdropBlurBrush 后,通过设置 Amount 来设置模糊的程度,Amount >= 0,默认值是 3.0,值越大模糊程度越高,为 0.0 时没有模糊效果。

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropBlurBrush 的图像;可以明显看出高斯模糊的画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropblurbrush amount="10"></backdropblurbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

2. BackdropGammaTransferBrush 

下面是 BackdropGammaTransferBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropGammaTransferBrush.cs

BackdropGammaTransferBrush 使用的是 Win2D 中的 GammaTransferEffect

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_GammaTransferEffect.htm

代码语言:javascript代码运行次数:0运行复制

/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null)    {        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D blur affect applied to a CompositionBackdropBrush.        var graphicsEffect = new GammaTransferEffect        {            Name = "GammaTransfer",            AlphaAmplitude = (float)AlphaAmplitude,            ...            Source = new CompositionEffectSourceParameter("backdrop")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[]        {            "GammaTransfer.AlphaAmplitude",            ...        });        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        CompositionBrush = effectBrush;    }}

BackdropGammaTransferBrush 本身的源代码和使用方法也都比较简单,直接看一下使用方法和显示效果吧:

引入 BackdropGammaTransferBrush 后,通过分别设置 A R G B 四个通道的变换值来改变颜色显示;

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropGammaTransferBrush 的图像;可以明显看出伽玛变换画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropgammatransferbrush redamplitude="3.25" greenamplitude="1" blueamplitude="1"></backdropgammatransferbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

3. BackdropInvertBrush

下面是 BackdropInvertBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropInvertBrush.cs

BackdropInvertBrush 使用的是 Win2D 中的 InvertEffect

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_InvertEffect.htm

代码语言:javascript代码运行次数:0运行复制

/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null)    {        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D invert affect applied to a CompositionBackdropBrush.        var graphicsEffect = new InvertEffect        {            Name = "Invert",            Source = new CompositionEffectSourceParameter("backdrop")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect);        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        CompositionBrush = effectBrush;    }}

看一下使用方法和显示效果吧:

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropInvertBrush 的图像;可以明显看出反转画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropinvertbrush></backdropinvertbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

4. BackdropSaturaionBrush

下面是 BackdropSaturaionBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropSaturationBrush.cs

BackdropSaturaionBrush 使用的是 Win2D 中的 SaturationEffect

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_SaturationEffect.htm

代码语言:javascript代码运行次数:0运行复制

/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null)    {        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D blur affect applied to a CompositionBackdropBrush.        var graphicsEffect = new SaturationEffect        {            Name = "Saturation",            Saturation = (float)Saturation,            Source = new CompositionEffectSourceParameter("backdrop")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Saturation.Saturation" });        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        CompositionBrush = effectBrush;    }}

看一下使用方法和显示效果吧:

引入 BackdropSaturaionBrush 后,通过设置 Saturaion 的值来调整饱和度的值;取值范围是 [0, 1],默认是 0.5,值越大饱和度越高,为 0 时图像为黑色单色。

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropSaturaionBrush 的图像;可以明显看出饱和度画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropsaturationbrush saturation="0.4"></backdropsaturationbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

5. BackdropSepiaBrush 

下面是 BackdropSepiaBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/BackdropSepiaBrush.cs

BackdropSepiaBrush 使用的是 Win2D 中的 SepiaEffect

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_SepiaEffect.htm

代码语言:javascript代码运行次数:0运行复制

/// <summary>/// Initializes the Composition Brush./// </summary>protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null)    {        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D blur affect applied to a CompositionBackdropBrush.        var graphicsEffect = new SepiaEffect        {            Name = "Sepia",            Intensity = (float)Intensity,            Source = new CompositionEffectSourceParameter("backdrop")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect, new[] { "Sepia.Intensity" });        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        CompositionBrush = effectBrush;    }}

看一下使用方法和显示效果吧:

引入 BackdropSepiaBrush 后,通过设置 Intensity 的值来调整深色的值;取值范围是 [0, 1],默认是 0.5,值越大深色度越高。

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropSepiaBrush 的图像;可以明显看出深色画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><backdropsepiabrush intensity="0.8"></backdropsepiabrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

6. ImageBlendBrush 

下面是 ImageBlendBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/ImageBlendBrush.cs

ImageBlendBrush 使用的是 Win2D 中的 BlendEffect  去融合两张图片

Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffect.htm

代码语言:javascript代码运行次数:0运行复制

protected override void OnConnected(){    // Delay creating composition resources until they're required.    if (CompositionBrush == null &amp;&amp; Source != null &amp;&amp; Source is BitmapImage bitmap)    {        // Use LoadedImageSurface API to get ICompositionSurface from image uri provided        // If UriSource is invalid, StartLoadFromUri will return a blank texture.        _surface = LoadedImageSurface.StartLoadFromUri(bitmap.UriSource);        // Load Surface onto SurfaceBrush        _surfaceBrush = Window.Current.Compositor.CreateSurfaceBrush(_surface);        _surfaceBrush.Stretch = CompositionStretchFromStretch(Stretch);        // Abort if effects aren't supported.        if (!CompositionCapabilities.GetForCurrentView().AreEffectsSupported())        {            // Just use image straight-up, if we don't support effects.            CompositionBrush = _surfaceBrush;            return;        }        var backdrop = Window.Current.Compositor.CreateBackdropBrush();        // Use a Win2D invert affect applied to a CompositionBackdropBrush.        var graphicsEffect = new BlendEffect        {            Name = "Invert",            Mode = (BlendEffectMode)(int)Mode,            Background = new CompositionEffectSourceParameter("backdrop"),            Foreground = new CompositionEffectSourceParameter("image")        };        var effectFactory = Window.Current.Compositor.CreateEffectFactory(graphicsEffect);        var effectBrush = effectFactory.CreateBrush();        effectBrush.SetSourceParameter("backdrop", backdrop);        effectBrush.SetSourceParameter("image", _surfaceBrush);        CompositionBrush = effectBrush;    }}

大致实现过程是:加载 ImageBlendBrush 画刷所用的 Bitmap,到 SurfaceBrush,使用 Win2D 的 BlendBrush,把 SurfaceBrush 设置进去。

我们看到这里的 BlendEffectMode 设置,会影响融合的方式和效果,效果如下图:

详见 Win2D Doc: http://microsoft.github.io/Win2D/html/T_Microsoft_Graphics_Canvas_Effects_BlendEffectMode.htm

New UWP Community Toolkit – XAML Brushes

看一下使用方法和显示效果吧:

我们把 Grid 分为两列,分别放了同样的图片去实现 ImageBlendBrush,左侧 Mode=‘Color’,右侧 Mode=’Subtract’;大家可以多尝试不同的 Mode 去体验效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="0"><border.background><imageblendbrush source="ms-appx:///Assets/shaomeng.jpg" mode="Color"></imageblendbrush></border.background></border><border grid.column="1"><border.background><imageblendbrush source="ms-appx:///Assets/shaomeng.jpg" mode="Subtract"></imageblendbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

7. RadialGradientBrush

下面是 RadialGradientBrush 中创建画刷的源代码,大家也可以在 Git 中查看:

Source: https://github.com/Microsoft/UWPCommunityToolkit/blob/master/Microsoft.Toolkit.Uwp.UI/Media/RadialGradientBrush.cs

RadialGradientBrush 是 wpf RadialGradientBrush 的移植,使用 Win2D FillRectangle 的方式实现绘制过程.

Doc: https://msdn.microsoft.com/en-us/library/system.windows.media.radialgradientbrush(v=vs.110).aspx

代码语言:javascript代码运行次数:0运行复制

/// <inheritdoc></inheritdoc>protected override bool OnDraw(CanvasDevice device, CanvasDrawingSession session, Vector2 size){    // Create our Brush    if (GradientStops != null &amp;&amp; GradientStops.Count &gt; 0)    {        var gradientBrush = new CanvasRadialGradientBrush(                                device,                                GradientStops.ToWin2DGradientStops(),                                SpreadMethod.ToEdgeBehavior(),                                (CanvasAlphaMode)(int)AlphaMode,                                ColorInterpolationMode.ToCanvasColorSpace(),                                CanvasColorSpace.Srgb,                                CanvasBufferPrecision.Precision8UIntNormalized)        {            // Calculate Surface coordinates from 0.0-1.0 range given in WPF brush            RadiusX = size.X * (float)RadiusX,            RadiusY = size.Y * (float)RadiusY,            Center = size * Center.ToVector2(),            // Calculate Win2D Offset from origin/center used in WPF brush            OriginOffset = size * (GradientOrigin.ToVector2() - Center.ToVector2()),        };        // Use brush to draw on our canvas        session.FillRectangle(size.ToRect(), gradientBrush);        gradientBrush.Dispose();        return true;    }    return false;}

看一下使用方法和显示效果吧:

和 WPF 的 RadialGradientBrush 使用方式很类似,引入画刷后,设置径向渐变的中心,半径和渐变的停顿点等;

我们把 Grid 分为两列,分别放了同样的图片,左侧是原图,右侧是实现了 BackdropSepiaBrush 的图像;可以明显看出径向渐变画刷效果。

代码语言:javascript代码运行次数:0运行复制

<grid><grid.columndefinitions><columndefinition width="*"></columndefinition><columndefinition width="*"></columndefinition></grid.columndefinitions><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="0"></image><image source="Assets/02.jpg" stretch="UniformToFill" grid.column="1"></image><border grid.column="1"><border.background><radialgradientbrush alphamode="Premultiplied" center="0.5,0.5" colorinterpolationmode="SRgbLinearInterpolation" gradientorigin="0.5,0.5" opacity="1" radiusx="0.5" radiusy="0.5" spreadmethod="Pad"><gradientstop color="Red" offset="0"></gradientstop><gradientstop color="Transparent" offset="0.25"></gradientstop><gradientstop color="Yellow" offset="0.50"></gradientstop><gradientstop color="Transparent" offset="0.75"></gradientstop><gradientstop color="Green" offset="1.0"></gradientstop></radialgradientbrush></border.background></border></grid>
New UWP Community Toolkit – XAML Brushes

总结

到这里我们就把 UWP Community Toolkit V2.2.0 中实现的 7 种画刷介绍完了,我们更多的从源代码的实现和 SDK 的简单实用角度来分析,如果大家有兴趣,可以多尝试每种画刷里的参数设置不同值时的效果;如果工作中上面 7 种画刷不满足需求,也可以在 Win2D 寻找更多种类的画刷去封装实现。

欢迎大家多多交流,有任何疑问或建议,欢迎留言告诉我,谢谢!

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